====== memory ======
Custom allocators and memory functions
===== Arena Allocator =====
A simple arena-style allocator
===== Structs =====
==== ArenaAllocator ====
Represents an arena allocator. ''%%ArenaAllocator%%'' holds its own buffer, but managing its size is left to the user. Like most structs in ''%%libflint%%'', it must be malloc’d first before being passed to ''%%arena_init()%%''.
typedef struct {
unsigned char* buf;
size_t buf_sz;
size_t offset_cur;
size_t offset_prev;
} ArenaAllocator;
===== Functions =====
==== arena_init ====
Initializes the ''%%ArenaAllocator%%''. The struct must first be created by the user using ''%%malloc()%%'', see the example below. ''%%buf_sz%%'' is the size of the underlying buffer in bytes.
void arena_init(ArenaAllocator *allocator, size_t buf_sz);
/* Usage */
ArenaAllocator *a = malloc(sizeof(ArenaAllocator));
arena_init(a, 1024);
==== arena_free ====
Frees ''%%allocator%%'' and its underlying buffer. Users should set ''%%allocator%%'' to ''%%NULL%%'' after calling ''%%arena_free()%%''.
void arena_free(ArenaAllocator *allocator);
/* Usage */
arena_free(allocator);
allocator = NULL;
==== arena_clear ====
Resets the offset markers of the arena to ''%%0%%'', but does not wipe the underlying buffer. Technically, any assigned pointers will still work and
void arena_clear(ArenaAllocator *allocator);
==== *arena_malloc ====
Request memory of ''%%size%%'' bytes in length from the arena. Returns ''%%NULL%%'' if the assignment failed.
void *arena_malloc(ArenaAllocator* allocator, size_t size);
==== arena_resize_buf ====
Reallocates the underlying buffer in the arena to ''%%new_sz%%''. You can grow or shrink the arena using this function. Any pointers allocated out of the arena are invalid after using this function.
void arena_resize_buf(ArenaAllocator *allocator, size_t new_sz);
==== *arena_resize ====
Resize an allocated pointer from the arena. See the example below for a simple use case
void *arena_resize(ArenaAllocator *allocator, void *mem, size_t old_sz, size_t new_sz);
/* Usage */
int *i = arena_malloc(a, sizeof(int));
*i = 1;
long *l = arena_resize(a, i1, sizeof(int), sizeof(long));
assert(*l == 1);
===== Macros =====
==== arena_sz ====
Convenience macro for getting the size of the arena’s buffer
#define arena_sz(a) (a)->buf_sz
===== Pool Allocator =====
A pool-based allocator for chunks of the same size. Useful for quickly allocating and using memory of the same size without worrying about order; most operations are ''%%O(1)%%''
===== Structs =====
==== PoolAllocator ====
Represents a pool allocator. ''%%PoolAllocator%%'' holds its own buffer, but managing its size is left to the user. Like most structs in ''%%libflint%%'', it must be malloc’d first before being passed to ''%%pool_init()%%''.
typedef struct {
unsigned char *buf;
size_t buf_sz;
size_t chunk_size;
List *free_list;
} PoolAllocator;
===== Functions =====
==== pool_init ====
Initializes the ''%%PoolAllocator%%''. The struct must first be created by the user using ''%%malloc()%%'', see the example below.
* ''%%buf_sz%%'': Size of the underlying buffer in bytes
* ''%%chunk_sz%%'': Size of each chunk in bytes
* ''%%chunk_align%%'': The alignment of the chunks. The''%%LF_DEFAULT_ALIGNMENT%%'' macro is available as a good default for basic types
void pool_init(PoolAllocator *allocator, size_t buf_sz, size_t chunk_sz, size_t chunk_align);
/* Usage */
PoolAllocator *pool = malloc(sizeof(PoolAllocator));
pool_init(pool, 64, 16, LF_DEFAULT_ALIGNMENT);
==== pool_free ====
Return a single chunk back to the pool. ''%%ptr%%'' is a pointer to the allocated chunk.
void pool_free(PoolAllocator *allocator, void *ptr);
==== pool_free_all ====
Returns all chunks back to the pool. Any pointers received before this call are now invalid and must be reasigned with ''%%pool_alloc%%'' or set to ''%%NULL%%''.
void pool_free_all(PoolAllocator *allocator);
==== pool_alloc ====
Allocate a chunk from the pool. Returns ''%%NULL%%'' on failure.
void *pool_alloc(PoolAllocator *allocator);
==== pool_destroy ====
Destroys the underlying buffer and ''%%List%%'' in ''%%allocator%%'', then frees it. User is responsible for setting ''%%allocator%%'' to ''%%NULL%%'' afterwards.
void pool_destroy(PoolAllocator *allocator);
===== Macros =====
==== pool_count_available ====
Returns the amount of chunks left available in the pool
#define pool_count_available(x) (x)->free_list->size
==== LF_DEFAULT_ALIGNMENT ====
The default alignment for allocators. Use this as a simple default (defaults to 16 bytes on amd64 systems) when storing basic types
#ifndef DEFAULT_ALIGNMENT
#define LF_DEFAULT_ALIGNMENT (2*sizeof(void*))
#endif // DEFAULT_ALIGNMENT